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THE CAVE

THE CAVE is an online magazine all about virtual reality. It offers articles about many different subjects such as consoles, entertainment or possible potential for the future. The user is not only able to read through the pages, but may also interactively learn how VR actually works. 

Team
Lucie Wittmer
Yannick Hoffmeister


Supervision
Daniel Utz

4th Semester – Winter 2021

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START

The user gets a preview of each of these topics. At the top of the page she/he will see the latest news and most popular articles followed by the topics divided by big banner images. 

CONSOLES

Discover all the VR glasses the market currently offers. Rather you are looking for something stationary, performance heavy or portable we showcase every device. You don’t know how VR even works?

ENTERTAINMENT

Virtual-Reality offers many opportunities to entertain. These can be Games, Sport or Concerts, so take a look and dive in!

FUTURE

For decades, VR was the stuff of science fiction, and either technologically impractical or effectively unaffordable. In the past five years, though, that has changed. Explore to see how much Virtual Reality will change the future.

CONSOLES

In Consoles the user can explore different VR glasses the market currently offers. He can either explore every technical part of the console with a simple mouse-over feature or compare the consoles specs with a different one. Under "How VR Works" the viewer can learn about every aspect that is needed to generate a VR experience through the animated illustrations mentioned before.

ENTERTAINMENT

The entertainment category is divided into three subjects: Gaming, Sports and Concerts/Events. Here the user sees an article overview with the option to display more articles. The design of the articles is more like you would usually see it in a magazine, with large blocks of text decorated with images and a game rating at the bottom. 

FUTURE

The topic Future is also divided into three subjects: Therapy, Education and Services. The article we have composed here is about fear confrontation using VR technology and how it can benefit people suffering from these issues.

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